We will have a few houserules for our campaign.


  • If you are unable to buy something under the normal rules, I'll let you make a haggle roll with your Resources + an appropriate social stat to buy it anyways. You will need successes equal to the cost of the item. This roll will be modified by the cost of the item and how willing the seller is to part with it.
  • Autofire does not work as written in the book. Specifically, instead of making a roll for each target, you will make one roll and assign successes as you like.
  • You have a maximum of 3 secret rolls per session to minimize us sitting in silence while i try to parse everyone's actions. Plan carefully. I will allow simple conditionals: "I open the bag and if it's the MacGuffin is there I steal it (7); if its not there, i return the bag" Overly complex or multipart conditionals will be rejected, or only parsed to the first conditional.


  • Two entities are either in melee range of each other or not. It takes an action to form or break this relationship and either party may do so.
  • As a single action, you may enter melee and make an attack (charging) but you may not leave melee and make an attack (no kiting).
  • If you use an AOE attack (throw a grenade) you hit the target and anyone engaged in melee with the target. If it's an especially large AOE it might hit the target, anyone engaged in melee with the target, and anyone engaged in melee with them.
  • Range only becomes a factor when somebody mentions it (EG. Someone makes a Drive roll stating that they are attempting to get out of range of the attacker's pistol. With enough successes I apply the appropriate modifiers to the attacker's roll on his subsequent turn.) As an incredibly vague general rule of thumb subject to my discretion as Storyteller, the number of successes you'll need are equal to the number of yards/10 on foot, and half that in a vehicle. A 9mm with a 20/40/80 yard range takes 2 successes on foot to get out of short range, 4 successes in car to get out of range completely (each dot in Celerity acts as an automatic success). This assumes theres somewhere to run to, and all common sense exceptions apply.
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